

- #KINGDOM RUSH ORIGINS GAMES FOR FREE#
- #KINGDOM RUSH ORIGINS GAMES ANDROID#
- #KINGDOM RUSH ORIGINS GAMES SERIES#
But if you’re new to the series, and not even sure that you like tower defense, I’d suggest jumping into an earlier entry first – you can get Frontiers for free on iPhone through IGN right now, and there’s the myriad sales that pop up, as well, for the series. And hey, $2.99/$4.99 aren’t inordinately high prices in the grand scheme of things, so you can say you’re supporting premium game prices. For the person who wants to get into the series, this isn’t a bad entry point, and you probably ought to play one of these games for the cultural awareness. I understand, but I hope they understand why I’m not all that keen on this one.
#KINGDOM RUSH ORIGINS GAMES SERIES#
I imagine that fans of the series will love this one, and they can flame me all they want. I like my tower defense a bit faster, I like getting into more detail, and I perhaps like my in-app purchases a bit more subtly-placed! I realize that now. Really, I’m just going to admit that Kingdom Rush Origins is not the ideal kind of game for me. At least there’s iCloud support for saves. It’s 2014, Rovio stopped doing iPhone/iPad splits a while ago, the HD moniker doesn’t mean anything any more since the iPhone is actually HD now, let’s just make everything universal.
#KINGDOM RUSH ORIGINS GAMES ANDROID#
Plus, the Android versions are $2.99 for tablet-compatible versions. This criticism is possibly unfair considering that previous games have done similar things, and Crystal Siege has in-app purchases to buy exclusive items, but perhaps it’s that this game puts them out in front of the player every time they select a hero. This is especially so when the game isn’t universal, so if you buy a character and want to play on your iPhone after playing on iPad, you would have to buy again. But I don’t know, having a number of heroes that can only be bought with in-app purchases, and having an extra-powerful $6.99 hero in what is a $4.99 game on iPad feels icky to me. And if it’s fair, I can live with paid games having in-app purchases. Now, I totally understand that hey, it’s hard to make money on the App Store, and I have no qualms with the game’s price. I take issue with some of the in-app purchases. Also, that game really pushes forward the usage of hero units in tower defense, where it feels a lot more trivial here.Īlso a chore? The game has issues launching properly on iOS 8.1 – it would frequently launch to a black screen on the iPad Mini 2, and I see the same issue with Kingdom Rush Frontiers ($1.99) on my iPhone 6 Plus.

It’s a game that winds up feeling like a chore at times. The game feels plodding at times, and missions contain ever-increasing numbers of waves. Well, I forgot that Kingdom Rush has always eschewed fast-forwarding, and the missions in Origins feel particularly lengthy, particularly when there’s no ability to move the action along. Back when I reviewed Crystal Siege HD (Free), I noted that game lacked fast-forwarding and felt a bit slow. Unfortunately, Kingdom Rush Origins‘ pacing is a real killer. The visuals are a bit small on the iPad mini 2’s Retina display, and I understand the lack of zoom functionality, but it can be hard to tell where hero units are in the heat of battle when there’s hundreds of units are on screen at once. Some of them just do things like play music or trigger animations, but others can affect battle, though those are more obvious. The levels are teeming with animated elements all over the place, including little random things that can be tapped in the levels. This game has spectacular detail, color, and animation. The production values are maxed out, to be sure. There are a number of path designs across the game’s two-dozen-plus levels – pay attention to where the banners are to see where the enemies are marching toward! There are a number of new enemies, different upgrades to play with, new special hero attacks to play with, and all sorts of the little tweaks and changes that series veterans will likely point out. The game’s elements will feel largely familiar to Kingdom Rush veterans, as many of the unit types follow a similar structure as they did before, with archers, stone-throwers replacing bombers, magicians, and the infantry units serving as the towers to fend off enemies. It’s still a solid game, but it’s pretty clear at this point that it’s a series just for fans of it, and I failed to find any reason for newcomers to particularly jump in to this entry in particular. Now Ironhide Games continues the franchise with Kingdom Rush Origins ($2.99), a game that iterates on the formula that previous entries established. It gives this genre a fresh feel, and not just about sitting back and watching towers annihilate enemy creeps. The Kingdom Rush (Free) series has been one of the most popular tower defense franchises out there, and it’s thanks in part to its introduction of action and RTS elements with the summonable reinforcements, and the hero units that can be sent across the battlefield to help take care of any threats.
